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艾泽拉斯代码:计算宇宙学通识

Code of Azeroth: A Guide to Computational Cosmology for Gamers

副标题:用魔兽世界读懂宇宙的源代码

(Understanding the Source Code of the Universe through World of Warcraft)

前言

书籍结构

第一卷:泰坦的秩序(公理化体系)

(Volume I: The Order of Titans - Axiomatic Framework)

第一章:翡翠梦境的基石(计算本体论)

(Chapter 1: Foundations of the Emerald Dream - Computational Ontology)

第二章:服务器与客户端的映射(全息等价原理)

(Chapter 2: The Server-Client Mapping - Holographic Equivalence Principle)

第二卷:世界的渲染(时空的涌现)

(Volume II: Rendering the World - Emergence of Spacetime)

第三章:延迟与卡顿的极限(因果连通性)

(Chapter 3: Lag and Latency Limits - Causal Connectivity)

第四章:分辨率与视距(全息原理与空间度规)

(Chapter 4: Resolution and Draw Distance - Holographic Principle)

第五章:数据的重量(引力的熵力本质)

(Chapter 5: The Weight of Data - Entropic Nature of Gravity)

第三卷:像素与机制(微观动力学与测量)

(Volume III: Pixels and Mechanics - Microscopic Dynamics)

第六章:按需渲染(状态矢量的惰性求值)

(Chapter 6: Rendering on Demand - Lazy Evaluation)

第七章:副本的加载(测量问题的算法解)

(Chapter 7: Loading the Instance - Algorithmic Solution to Measurement)

第四卷:玩家(观察者、控制论与终极因果)

(Volume IV: The Player - Observer, Cybernetics, and Ultimate Causality)

第八章:屏幕后的玩家(意识接口)

(Chapter 8: The Player Behind the Screen - I/O Interface)

第九章:多人在线协议

(Chapter 9: MMO Protocol)

第十章:背景故事的重写(逆向因果)

(Chapter 10: Retconning the Lore - Retrocausality)

终章

附录

附录 A:游戏机制公式(数学形式体系)

附录 B:魔兽物理学词典

后记