艾泽拉斯代码:计算宇宙学通识
Code of Azeroth: A Guide to Computational Cosmology for Gamers
副标题:用魔兽世界读懂宇宙的源代码
(Understanding the Source Code of the Universe through World of Warcraft)
前言
书籍结构
第一卷:泰坦的秩序(公理化体系)
(Volume I: The Order of Titans - Axiomatic Framework)
第一章:翡翠梦境的基石(计算本体论)
(Chapter 1: Foundations of the Emerald Dream - Computational Ontology)
第二章:服务器与客户端的映射(全息等价原理)
(Chapter 2: The Server-Client Mapping - Holographic Equivalence Principle)
第二卷:世界的渲染(时空的涌现)
(Volume II: Rendering the World - Emergence of Spacetime)
第三章:延迟与卡顿的极限(因果连通性)
(Chapter 3: Lag and Latency Limits - Causal Connectivity)
第四章:分辨率与视距(全息原理与空间度规)
(Chapter 4: Resolution and Draw Distance - Holographic Principle)
第五章:数据的重量(引力的熵力本质)
(Chapter 5: The Weight of Data - Entropic Nature of Gravity)
第三卷:像素与机制(微观动力学与测量)
(Volume III: Pixels and Mechanics - Microscopic Dynamics)
第六章:按需渲染(状态矢量的惰性求值)
(Chapter 6: Rendering on Demand - Lazy Evaluation)
第七章:副本的加载(测量问题的算法解)
(Chapter 7: Loading the Instance - Algorithmic Solution to Measurement)
第四卷:玩家(观察者、控制论与终极因果)
(Volume IV: The Player - Observer, Cybernetics, and Ultimate Causality)
第八章:屏幕后的玩家(意识接口)
(Chapter 8: The Player Behind the Screen - I/O Interface)
第九章:多人在线协议
(Chapter 9: MMO Protocol)
第十章:背景故事的重写(逆向因果)
(Chapter 10: Retconning the Lore - Retrocausality)