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Chapter 7: The Kardashev Budget

Scale of Civilizations

In previous chapters, we explored how consciousness, as an observer, establishes the standing wave of “now” in the universe through “self-reference.” But this is merely the first step of awakening. An awakened observer will not be satisfied with merely watching the universe; they will inevitably attempt to reshape it.

When countless awakened brains connect through language, the internet, and artificial intelligence, forming a massive planetary or even galactic-scale network, quantitative change triggers qualitative change. Civilization is born.

From the perspective of Vector Cosmology, civilization is not merely a settlement of organisms; it is a super-macroscopic quantum state emerging in the universe. Its sole purpose: in the Red Queen’s race, through collective collaboration, push budget utilization to physical limits.

This chapter will redefine the famous Kardashev Scale. Traditional definitions are based on “energy consumption,” but on our geometric ledger, civilization level does not depend on how much coal you burn, but on your compression rate of Information Density.

7.1 The Scale of Civilizations: From Burners to Weavers

“Barbaric civilizations plunder energy like primitives plunder forests; mature civilizations weave geometry like poets weave language. The ultimate measure of evolution is not how much space you occupy, but how many operations you pack into a unit of space.”

Redefinition: Energy is Merely Means, Computing Power is the End

Nikolai Kardashev proposed in 1964 that civilizations can be classified as Type I, II, III based on their total utilizable energy. This was extremely visionary at the time. But under the framework of FS Geometry, this seems too crude.

Energy () in our system is merely one form of measuring (usually corresponding to flux or release). If a civilization merely burns stars for warmth, it is inefficient.

The true indicator is information-velocity budget conversion rate.

We thus propose the Vector Cosmology version of civilization classification:

Type I Civilization: Masters of Logistics (Controllers of )

Definition: Capable of precisely controlling spatial flow of all matter and energy on a planet.

  • Physical Characteristics:

    Current Earth civilization is in the transition from Type 0.7 to Type I. Our main achievements are establishing global logistics networks, the internet, and transportation networks.

    Geometrically, we excel at manipulating (external velocity). We can transform oil (chemical energy) into automobile kinetic energy, electricity into signals in optical fibers.

  • Limitations:

    Our control over (internal structure) is extremely superficial. We can only utilize existing atoms and molecules (chemical reactions) but cannot reorganize matter at the subatomic level. We are movers, not creators.

  • Vector Metaphor:

    Type I civilizations are “planar geometers”. On Earth’s surface, this two-dimensional manifold, they attempt to optimize paths (shortest path algorithms, optimal logistics) to reduce losses from friction.

Type II Civilization: Matter Alchemists (Reorganizers of )

Definition: Capable of utilizing an entire star’s energy and directly reorganizing matter structures at the subatomic level.

  • Physical Characteristics:

    When a civilization enters Type II, it no longer satisfies itself with moving stones; it begins to manufacture stones.

    Through mastering controlled nuclear fusion (Fusion) or even matter-antimatter annihilation, Type II civilizations gain the ability to directly intervene in (internal sector).

    Remember the Dirac circle ? Type II civilizations can freely adjust the pointer on this circle. They can massively unlock (mass) into (pure energy), or reverse the operation, solidifying energy into specific rare isotopes or superheavy elements.

  • The Truth of Dyson Spheres:

    At this stage, civilizations construct Dyson Spheres.

    But in our theory, Dyson spheres are not for collecting energy (that’s too primitive). Dyson spheres are for constructing a closed causal horizon.

    By enveloping the star, civilizations create a massive negative entropy enclave isolated from external thermal noise. Within this enclave, they invest the star’s massive budget entirely into computation, turning the entire star into a supercomputer (Matrioshka Brain).

  • Vector Metaphor:

    Type II civilizations are “three-dimensional origami masters”. They delve into matter’s internal curled dimensions, untie proton knots, and reweave quark arrangements. For them, gold and lead have no difference; only configurations differ.

Type III Civilization: Hackers of Physical Laws (Administrators of )

Definition: Capable of utilizing an entire galaxy’s resources and beginning to touch spacetime’s Source Code.

  • Physical Characteristics:

    This is a realm we can hardly imagine. Type III civilizations are not merely utilizing physical laws; they begin to “debug” physical laws.

    Due to their extremely high computational density, they begin to perceive the existence of microscopic lattices (QCA). They may use high-energy particle colliders (galactic-scale) to detect “lattice drooping” effects, thus confirming the universe’s pixelated nature.

  • Modifying Constants:

    The most radical speculation is that Type III civilizations may attempt to fine-tune local regions’ (light speed/computing power limit) or fine structure constant by manipulating vacuum phases on large scales.

    This is like players in computer games attempting to modify memory values through overflow attacks.

  • Vector Metaphor:

    Type III civilizations are “programmers”. They no longer care about specific matter or energy; they care about the topology of geometric structures themselves. They attempt to find “wormholes” or “backdoors” leading to higher dimensions in the spiral universe’s expansion.

Conclusion: The Counterattack of Entropy and Ascension

As civilization levels rise, an obvious trend emerges: material entities decrease, information density explodes.

  • Type I civilizations are full of skyscrapers and massive machines (hardware era).

  • Type II civilizations begin to virtualize matter; planetary surfaces are covered with computational nodes (software era).

  • Type III civilizations may appear as void—because they transform all into extremely subtle wave function entangled states propagating in vacuum (pure consciousness era).

This is the ultimate teaching of The Kardashev Budget:

The endpoint of evolution is not occupying more land, but formatting oneself into a pure wave form capable of adapting to higher-dimensional geometry.

Only in this way, when the universe’s spiral finally unfolds, when matter in old dimensions disintegrates, can civilizations migrate like code, losslessly, to new operating systems. This is no longer survival; this is Ascension.