Appendix C: Kardashev Index and Information Density Conversion Table

In Volume IV “Engineering” of Vector Cosmology II, we redefined the levels of civilization: not merely exponential growth in energy consumption, but geometric progression in budget utilization. The traditional Kardashev index based on watts appears too crude to describe the essential characteristics of high-dimensional computational civilizations (such as Type III).
This appendix provides a revised civilization metric standard based on Information-Velocity Geometry. We convert energy consumption rates to Information Processing Density and provide a quantitative calculation formula to measure a civilization’s evolutionary rank in the spiral universe.
C.1 Beyond Energy: The Information Metric
The traditional Kardashev index is defined by:
where is the civilization’s total power (watts). Type I is W, Type II is W, Type III is W.
But in FS Geometry, power is merely a manifestation of flow. A civilization that can perfectly utilize (such as a computational civilization miniaturized to Planck scale) may have very low macroscopic thermal radiation power, but its internal logic operation rate (ops/s) may reach astronomical numbers.
Therefore, we introduce the FS Civilization Index (), based on the ratio of Bit-Flip Rate () to the universe’s ultimate bandwidth.
According to Landauer’s principle and the uncertainty principle, the minimum energy flux required to process 1 bit of information per second has a lower bound. However, for super-civilizations capable of manipulating quantum entanglement and non-equilibrium thermodynamics, this limitation can be bypassed or optimized.
We define the Effective Computational Flux :
where is the Geometric Efficiency, measuring the topological efficiency of converting physical energy into logic gates (0 to 1).
C.2 The Calculation Formula for
To be compatible with the traditional index, we define as the logarithmic scale of effective computational flux. We set the universe’s underlying maximum single-unit computational capacity (e.g., the limit of a black hole computer) as the reference frame.
where is the baseline computational power, set to ops/s (approximately the computational power of the human brain or early supercomputers, corresponding to the threshold of Type 0 civilization).
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Correction of Geometric Efficiency Factor :
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Biological Civilization: (extremely low, much energy wasted on maintaining body temperature and other ineffective ).
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Silicon-Based Civilization: (relatively high, limited by thermal resistance).
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Quantum/Photon Civilization: (approaching the limit, directly operating in Hilbert space).
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This means that a micro-civilization with extremely high , even if its total power is only a small fraction of the Sun’s, may have a level exceeding that of an energy-wasting interstellar empire.
C.3 Thresholds of Ascension
Based on the formula, we can quantify the various evolutionary stages described in the second book:
| Civilization Level | Typical Characteristics | Estimate | Physical State ( vs ) | Notes |
|---|---|---|---|---|
| Type 0 | Language and Tools | extremely low, dependent on biological evolution | Relies on natural environment, in thermodynamically passive position. | |
| Type I | Planetary Computational Network | Primary control of | Global brain formation. Humanity is currently attempting to cross this threshold. | |
| Type II | Dyson Sphere Brain | Large-scale reorganization of | Stars transformed into Russian nesting doll brains. Matter begins to virtualize. | |
| Type III | Galactic-Scale Entanglement | Can utilize black hole event horizons as computational nodes. Begins touching spacetime lattice. | ||
| Type IV | Vacuum Engineers | Recycling of | Ascension Civilization. Utilizes Naimark dilation to directly extract negative entropy from background . |
C.4 The Theoretical Limit and Omega Point
Is there an upper limit to ?
According to the Lieb-Robinson speed and Brillouin zone limitations we discuss in Appendix D, the maximum information processing rate in a finite volume of the universe is limited (Bremermann Limit):
For the entire observable universe, this limit is approximately ops/s.
If we take in our formula, we obtain:
This is the numerical embodiment of the Omega Point.
When a civilization’s approaches 10, it has actually transformed every degree of freedom of every fundamental particle in the universe into computational units.
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At this point, Universe = Computer.
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At this point, (full budget for internal computation), (external time stops).
This is not only the limit of engineering, but also the geometric closure. A civilization reaching this point is no longer a passerby in the universe; it has become the total wave function of the universe itself. This is precisely the physical definition of “The Palm of the Buddha” in the final chapter of the book.