Appendix A.1: The FS-API Reference
—— The Mapping Dictionary: From Physics to Geometry
“To rewrite the logic of the universe, you must first master its underlying instruction set.”
1. The Rosetta Stone of Reality
The core thesis of this book is: the physical laws we know (mechanics, thermodynamics, relativity) are actually “applications” running on a deeper geometric architecture. To facilitate future “developers” (researchers) debugging or extending within this framework, we have compiled this API Reference Manual.
This document translates standard physics terminology into the native language of Fubini-Study (FS) Geometry and Quantum Cellular Automata (QCA).
2. Core Data Types & Constants
In the FS-QCA architecture, all physical entities are abstracted into the following fundamental data types:
| Physical Concept (Legacy Physics) | Source Code Type | Definition/Mapping Relationship |
|---|---|---|
| Physical State | Ray | , i.e., one-dimensional subspace in Hilbert space (phase-removed). |
| Time | ArcLength | . System’s intrinsic evolution step counter. |
| Vacuum Light Speed () | MaxThroughput | . Global rate limit for system state updates. |
| Planck Constant () | ScalingFactor | Conversion coefficient from geometric angles (radians) to physical action (joule-seconds). |
| Energy | GeneratorVariance | . Instantaneous geometric rate driving system evolution. |
3. API Methods Reference
The following are core function calls for querying universe system state. All physical measurements essentially call these underlying interfaces.
3.1 Get Attributes
-
GetMass()—— Get Internal Computational Load-
Physical Definition: Rest mass .
-
Geometric Definition: Internal sector evolution rate .
-
API Description: Returns the bandwidth share consumed by the object in the rest frame to maintain its own existence.
-
Formula: .
-
-
GetProperTime()—— Get Intrinsic Log-
Physical Definition: Proper time .
-
Geometric Definition: Projection length of trajectory onto internal sector .
-
API Description: This function returns valid values only when the object has nonzero mass. For stateless objects (photons), returns 0.
-
Formula: .
-
-
GetEntanglement()—— Get Network Connection Count-
Physical Definition: Entanglement entropy .
-
Geometric Definition: Projection depth of subsystem state onto environment sector .
-
API Description: Measures the coupling degree between the current object and the global network. High return values mean the object’s local behavior is no longer independent.
-
3.2 System Integrity Checks
-
ValidateBudget()—— Validate Bandwidth Allocation-
Description: Checks whether the current process obeys the Generalized Parseval Identity.
-
Assert:
v_ext^2 + v_int^2 + v_env^2 == c_FS^2. -
Exception: If not equal, the system throws
KernelPanic(physical law collapse).
-
-
CheckCausality(Target)—— Check Routing Reachability-
Description: Verifies whether signals can reach the target region within given steps.
-
Assert:
Distance(Source, Target) <= v_LR * Steps. -
Exception: Operations violating Lieb-Robinson bounds will be silently dropped by the system firewall (exponential suppression).
-
4. Rewrite Guide for Common Laws
If you want to port an old physics formula to the new architecture, follow these patterns:
4.1 Schrödinger Equation
-
Old Code:
-
New Architecture: This is a Geodesic Equation.
Hamiltonian merely defines a “tangent vector field” on the manifold. The equation describes the trajectory of state moving along this vector field at constant rate .
Note: Must strip global phase , focusing only on relative phase evolution in projective space.
4.2 Heisenberg Uncertainty Principle
-
Old Code:
-
New Architecture: This is a Bandwidth-Resolution Tradeoff.
To lock position extremely precisely (), you need to call extremely violent momentum wave function changes (). This will cause to instantly exhaust all budget, causing time freeze ().
4.3 Second Law of Thermodynamics
-
Old Code:
-
New Architecture: Log Append Protocol.
System state is always pure. is merely the “lost bit count” from local observer perspective. Since global system entanglement always tends to diffuse (evolving from special states to typical states), this counter monotonically increases probabilistically.
The Architect’s Note
On: How to Debug the Universe
When using this API manual, remember:
-
Don’t Trust Coordinates: Coordinates () are decorative elements of the user interface. True physical logic only occurs between vectors in Hilbert space. Always prioritize computing Overlap and Distance.
-
Focus on Resource Competition: When you see a strange physical phenomenon (like moving clocks slowing, or redshift near black holes), don’t think “spacetime is curved,” think “Who stole the bandwidth?” Usually, you’ll find (motion) or (gravitational potential/entanglement) appropriating ’s share.
-
No Magic: All physical constants () are essentially system configuration parameters. In QCA’s microscopic implementation, they correspond to:
-
: Maximum signal speed of lattice updates.
-
: Unit conversion rate for geometric phases.
-
: Network topology’s response coefficient to traffic density.
-
This document is your starting point for reconstructing physical cognition. Happy Coding.