1.1 The Mana Cap (Axiom of Finite Information)
(The Mana Cap - Axiom of Finite Information)

“The Titans’ server does not support infinite data. If you hear anyone discussing ‘infinity,’ they must be trying to bypass computational limits with tricks. When such approximations are treated as truth, the entire physics engine crashes.”
In the first step of constructing our “Code of Azeroth” model, we must confront one of the biggest misconceptions in classical physics: the continuity assumption. This assumption holds that if you zoom in close enough, you can infinitely magnify the image, never seeing pixels.
But this obviously doesn’t work in World of Warcraft. If you get too close to a wall, you can clearly see it’s made of large pixels. Our universe is the same.
1.1.1 The Memory Disaster
If we assume the real world is continuous, it’s like assuming your graphics card has infinite video memory.
Imagine if every pixel contained infinite detail inside. Then even a simple bread would contain infinite information. If every coordinate point had independent physical values, rendering this bread would burn out the Titans’ server.
In old physics (classical mechanics), this “infinite information density” was barely acceptable because observation methods (measurement precision) were crude. But in the quantum mechanics instance, this causes catastrophic consequences:
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Infinite loot tables (ultraviolet divergence): If you want to calculate all possible particle interactions, and in continuous space, wavelengths can be infinitely short (infinitely high frequency), this means you need to calculate infinite energy. This is like a BOSS dropping infinite equipment after death, instantly freezing the client.
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Data overflow (singularities): General relativity predicts that at the center of a black hole, matter density tends toward infinity. To a programmer, this is not a physical phenomenon at all, but a typical Divide by Zero Error. This is a sign of model collapse, not a feature of reality.
The “infinity” in physics has never been truly observed; it is merely an error report thrown by the system when mathematical models exceed their applicable range.
1.1.2 Bag Slot Limit: The Bekenstein Bound
We reject infinity not only logically, but also find evidence against it within physical laws. This evidence comes from black hole thermodynamics, which we call the Bekenstein Bound.
You can think of this as the bag system limit.
The legendary archmage Jacob Bekenstein pointed out that for any finite spatial region (such as a sphere of radius R), the maximum information it can contain (entropy) is strictly limited:
When matter collapses to form a black hole, this entropy reaches its limit. This is like stuffing countless junk items into the bank until it’s full. The entropy of a black hole is proportional to its surface area:
Here is the Planck length, which you can understand as the smallest pixel in all of Azeroth.
This formula reveals an astonishing fact: The information capacity of a physical system is not infinite, but strictly limited by the number of pixels on its boundary (surface area).
This means:
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Discreteness (pixelation): The universe is not an oil painting on paper, but a bitmap displayed on a screen. Each Planck area unit () can store approximately 1/4 bit of information.
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Finiteness (slot limit): No matter how you compress, the maximum number of states in a region is finite. Your bag is full when it’s full; you can’t stuff anything more in.
1.1.3 Finiteness of Instance States
Based on this bag limit, we can derive an important theorem about “instance states.”
Theorem 1.1.1 (Finite State Space Dimension)
For any closed region in the universe (such as a plane/instance where only you exist), the Hilbert Space describing all possible physical states inside has dimension D that must be finite.
In plain language: Although countless things might happen in Azeroth, it is not infinite. Like a chess game, although there are countless moves, there is ultimately an upper limit. To ensure the second law of thermodynamics is not violated (to prevent server overheating), physical states must be “truncated.”
1.1.4 The Titans’ Design Axiom
In summary, we introduce the first core axiom in this book, also the first line of code in Titan creation:
Axiom of Finite Information (The Mana Cap Axiom)
Physical reality consists of discrete information units. For any finite macroscopic spacetime volume, the independent physical degrees of freedom it contains are finite. There is no infinite precision attribute value; spacetime structure has natural truncation (pixelation) at the Planck scale.
This axiom establishes our computational ontology position:
- Universe as computation: Azeroth is essentially a Quantum Cellular Automata running on a huge lattice network.
- De-continuization: Don’t believe in smooth curves; the world is made of jumping numbers.
- Resource constraints: Why is the speed of light finite? Because bandwidth is finite. Why is there an uncertainty principle? Because data precision is finite. The Titans’ computer must run under constraints of finite storage and finite bandwidth.
In the following chapters, we will see that it is precisely to save this video memory that leads to those strange phenomena of quantum mechanics.